- Undefined Symbols For Architecture X86_64 Mac Os X
- Undefined Symbols For Architecture X86_64 Mac Clang
- Undefined Symbols For Architecture X86_64 Mac Cmake
Dear group,
Undefined symbols for architecture x8664: Mac OSX when installing ImageMagick. Ask Question Asked 7 years, 5 months ago. File was built for unsupported file format which is not the architecture being linked (x8664) Undefined symbols for architecture x8664: 'pangoft2fontmapnew', referenced from: ReadCAPTIONImage in coderscaptionla. I know nothing about Mac, however it does name libraries more like libunwind.dylib than libunwind.a. Maybe you can modify your search accordingly. Logitech keyboard for mac.
I most of the time have problem when I compile a program with make. I always have the same error message and can't solve it.
The below example is related to a program named geaos I am trying to install and have the same error:
libgeos.lax/libutil.a/Interrupt.o .libs/libgeos.lax/libutil.a/math.o .libs/libgeos.lax/libutil.a/Profiler.o -install_name /usr/local/lib/libgeos-3.4.2.dylib -Wl,-single_module
Undefined symbols for architecture x86_64:
'std::auto_ptr<geos::geom::Envelope>::auto_ptr(std::auto_ptr_ref<geos::geom::En velope>)', referenced from:
virtual thunk to geos::geom::GeometryCollection::computeEnvelopeInternal() constin GeometryCollection.o
'__ZNSt8auto_ptrIN4geos4geom8EnvelopeEEcvSt12auto_ptr_refIT_EIS2_EEv', referenced from:
virtual thunk to geos::geom::GeometryCollection::computeEnvelopeInternal() constin GeometryCollection.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
make[3]: *** [libgeos.la] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2
Undefined symbols for architecture x86_64:
'std::auto_ptr<geos::geom::Envelope>::auto_ptr(std::auto_ptr_ref<geos::geom::En velope>)', referenced from:
virtual thunk to geos::geom::GeometryCollection::computeEnvelopeInternal() constin GeometryCollection.o
'__ZNSt8auto_ptrIN4geos4geom8EnvelopeEEcvSt12auto_ptr_refIT_EIS2_EEv', referenced from:
virtual thunk to geos::geom::GeometryCollection::computeEnvelopeInternal() constin GeometryCollection.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
make[3]: *** [libgeos.la] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2
I hope someone could guide me to solve the serious issue.
Unity build machine.
AS
Hi,
This is literally my first day trying to develop on a MAC.
I've spent the last several hours reading through posts for this error message here and on SO but have not been able to resolve this.
I'm running Yosemite 10.10.5
I have a fresh install of Xcode 7.2
I created my first ever project following this tutorial:
After creating the Single View Application I was able to run the simulator.
I then followed the rest of the steps on that page adding UI elements and then when I attempted to run the simulator got the error.
'Undefined symbols for architecture x86_64:
'_main', referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)'
Undefined Symbols For Architecture X86_64 Mac Os X
Most of the posts I read are for far more complex projects. I did try adding UIKit.framework to the 'Link Binary With Libraries' section of the project Build Phases but got the same error.
Dreamweaver for macbook air. I tried reinstalling Xcde (for some reason I have Xcode and Xcode 3 installed)
This SO post seemed to help a number of people but I haven't done any of the things described there. All I did was follow that simple tutorial.
Undefined Symbols For Architecture X86_64 Mac Clang
Do I need to install something other than Xcode? I thought it included the SDK and all required tools.
Undefined Symbols For Architecture X86_64 Mac Cmake
I really don't understand anything about the compiler or the shell commands described as I haven't even got to those tutorials yet..